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Should we keep our current map?

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chivers706
HunterE30633
Applebeard
HoboJoeTLM
ivanelk
Habit
skeletonboy
Raijouta
MaxxOverdrive
T3hHippie
Churine
Sevyn
samyham
Kremit
draco222
t3h1337builder
Roflbeeb
Falzz
igortv123
23 posters

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Should we keep our current map?

Should we keep our current map? Vote_lcap48%Should we keep our current map? Vote_rcap 48% 
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Should we keep our current map? Vote_lcap45%Should we keep our current map? Vote_rcap 45% 
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Should we keep our current map? Vote_lcap7%Should we keep our current map? Vote_rcap 7% 
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Total Votes : 42
 
 
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Should we keep our current map? Empty Should we keep our current map?

Post  igortv123 2011-02-27, 1:06 pm

So after two days of exploring the temp. map, I found that it was WAY more intersting then our current one. Its spotted with lakes, forests, and mountians. Its just awesome. Before you say "But Igor! My stuff! I've heard MCedit is working again, and we could possibly get it saved. So, what do you guys think? Go back to the old map, or keep this one?
Should we keep our current map? Map110
Should we keep our current map? World210
Should we keep our current map? World310
Should we keep our current map? V710


Last edited by igortv123 on 2011-02-27, 1:57 pm; edited 4 times in total
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Post  Falzz 2011-02-27, 1:12 pm

100% in favor!

This map is just beautiful! Gorgeous grasslands, magnificant mountains, lush lakes, creepy caverns. I can go on and on.

Everytime I go to explore the map, the more amazed I become at the terrain! It was an unlimited amount of new surprises and resources.
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Post  Roflbeeb 2011-02-27, 1:15 pm

Maybe not this map in particular, but I'm up for a clean start. Ooh! Idea! If we used a specific seed to generate this map, we could enter it again!
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Post  t3h1337builder 2011-02-27, 1:26 pm

Falzz wrote:100% in favor!

This map is just beautiful! Gorgeous grasslands, magnificant mountains, lush lakes, creepy caverns. I can go on and on.

Everytime I go to explore the map, the more amazed I become at the terrain! It was an unlimited amount of new surprises and resources.
Agree

igor, you got windows 7? no fair, im still on vista.
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Post  igortv123 2011-02-27, 1:34 pm

Yea, Windows 7 =D. I got a new laptop for X-mas, came with it.


(Vote yes people!)
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Post  draco222 2011-02-27, 3:28 pm

Voted yes, pirates need to move to an island soon.
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Post  igortv123 2011-02-27, 3:40 pm

This map is simply amazing..




(Bump)
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Post  Kremit 2011-02-27, 3:44 pm

Im up for a new map and all! not sure about that one just yet as i havnt seen it might jump on later today.
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Post  igortv123 2011-02-27, 3:48 pm

Kremit wrote:Im up for a new map and all! not sure about that one just yet as i havnt seen it might jump on later today.
Its insanse.
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Post  samyham 2011-02-27, 4:27 pm

Just look at this pretty cave I found:

Should we keep our current map? Prettycave
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Post  Sevyn 2011-02-27, 4:34 pm

I like some of the weird geometry errors on the new map, but I'm not sure whether we should move.
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Post  Churine 2011-02-27, 6:15 pm

We should definitely move, the old map was getting dull.
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Post  Kremit 2011-02-27, 6:27 pm

Just curious if we move would i be able to take my Inn with me (its not that big) like copy it over? or are we not going to do that if we move?
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Post  T3hHippie 2011-02-27, 6:33 pm

not again...grrr...but really i don't care. I think though that when we do a map reset we do an everything reset and that enclude buildings and inventory's.
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Post  Kremit 2011-02-27, 6:39 pm

if we were to move would the map be reset again using same seed? so it would be like last time no iron till the econnomy works ect?
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Post  MaxxOverdrive 2011-02-28, 9:31 am

Honestly, I think we should generate a new map once societies is ready (and I mean READY; We should probably even mess with it on the current map for awhile to make sure there are no bugs or exploits). We'll Keep this map as a permanent temporary map for when things need to be fixed/updated, but generate a new land using a seed people could vote for in the forums (Sotonia, TheKingdoms, etc.). If it's possible, port the spawn town over, as well as anything else requested.

Though now that I think about it, spawn town seemed like a ghost town a lot of the time. It's amazing to look at, but nobody really wanted to stay there. Maybe we should build something more compact, but still grandiose, Like a spawn temple? Just a thought.
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Post  Raijouta 2011-02-28, 1:11 pm

I don't think we should keep this map. Everyone went into it with the idea that it was temporary. As a result, all the work done in this map has been done with the idea that nothing will be saved.

If we had gone into it with the idea that everything would be permanent, things would be different; further, many people have an understanding that we will return to the old map, and would be beyond incensed if we did not.
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Post  skeletonboy 2011-02-28, 1:27 pm

MaxxOverdrive wrote:Honestly, I think we should generate a new map once societies is ready (and I mean READY; We should probably even mess with it on the current map for awhile to make sure there are no bugs or exploits).

This

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Post  Habit 2011-02-28, 1:37 pm

this is "the kingdoms", the map is older than 2 weeks, sure we need a new one
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Post  Roflbeeb 2011-02-28, 3:08 pm

skeletonboy wrote:
MaxxOverdrive wrote:Honestly, I think we should generate a new map once societies is ready (and I mean READY; We should probably even mess with it on the current map for awhile to make sure there are no bugs or exploits).

This

THIS!
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Post  Raijouta 2011-02-28, 8:47 pm

Personally I don't think we should have a new map at all. What was wrong with the one we were just using? And furthermore, why can't we have building transfers? Everybody on the server put in immense amounts of time into their respective buildings, or so I would imagine. The Brotherhood had a very complex base, full of redstone, trap doors, hidden doors, and so on. I'd like to think everyone else worked at least as hard on theirs, as we did on ours.

I'd really hate to see all that work go to waste.
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Post  ivanelk 2011-02-28, 9:16 pm

Habit wrote:this is "the kingdoms", the map is older than 2 weeks, sure we need a new one
I didn't see much wrong with the latter 2.0 map, was fun, had some nice kingdoms in it, etc... 3.0 was pretty small, but we didn't get much more than 3 weeks and it is all scrapped. Not too much reassurance for 4.0 actually we shouldn't really have a 4.0. If we went back to the latter 2.0 map it would be kinda fun having some kingdoms as like ruins like igors first base and the dawn empire. I really think it is silly that we need to reset from 3.0 at this point I understand all the kingdoms are broken up but if you want to be rp would it not be fun having a look at all the now dead kingdoms. Maybe a vagabond gets in the pirates base and claims it. Really would add a new aspect. But that reason is likely not going to change many people's minds at this point. We have a new plug in so I suppose the server should be reset.
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Post  Sevyn 2011-02-28, 10:25 pm

I think we should have works from 2.0 and 3.0 ported over. I really, really like the idea of ruins you can explore and perhaps repair. I actually find a lot of fun in repairing abandoned houses. Just anything that is unfamiliar will be cool to see.
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Post  HoboJoeTLM 2011-02-28, 11:32 pm

Ruins would be cooler if the map was much bigger and they were spread out more. But having tons of ruins all within 500 spawn is ugly.
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Post  Raijouta 2011-02-28, 11:55 pm

Sevyn wrote:I think we should have works from 2.0 and 3.0 ported over. I really, really like the idea of ruins you can explore and perhaps repair. I actually find a lot of fun in repairing abandoned houses. Just anything that is unfamiliar will be cool to see.

We could definitely do this, and maybe convert some of the underground structures into dungeons... I'd be okay with the Brotherhood's base from 3.0 becoming a dungeon, but I'd just hate to see it just go un-used.

In fact, it has the perfect setup to become a dungeon and tons of redstone wiring already built into it, so it would be easy to convert into one. And considering the enormous staircase entrance it had at one point, it could easily be turned into a tourist attraction or something.
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