so, Okay, Role Playing - Lets sort it out

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so, Okay, Role Playing - Lets sort it out

Post  Applebeard on 2011-02-07, 5:01 pm

Hey guys, i was thinking about ways to make this already pretty awesome server even better. So i thought, hmm what is it about? I came up with this:
-Role-Playing
-Kingdoms
-PvP
-Economy
And then i thought well, we sadly don't have much role playing, the kingdoms don't interact much with each other, people get upset about PvP and the economy hasn't really gone much past selling gold. (I know this sounds harsh, but i am just compiling everyones' arguments).
I then thought, 'hmm what would be the best way to solve this?' I decided to start at the top of my list. So, the lack of role-playing i thought, how would we solve this? and my answer (which seems to actually solve most of the problems for the four categories) is that we actually assign roles to players. If you have gotten this far, please bare with me, it might sound a little dubious for a bit, but let me argue my case.

The reason why we need to assign roles to players is because at the moment, every kingdom and every player is currently the master of all trades, the only bonus for people joining together is to be able to raid more effectively and to get more towny blocks. This means that there is no sense of a real role playing community, everyone just does what they like. Although this may seem all nice and dandy, it means that the economy will not live up to its full potential and people will only be able to role play for narrative effect.

So, my proposition is that characters are restricted in what they can do (once again, here me out please). So, this means that an un-trained character would only be able to use stone tools, leather armour and would not be able to farm.

So, onto the roles-- obviously that sounds a bit crap at the moment, nobody likes having no power, but think about all other online games. For those of you who play games like WoW, you do not start at lvl 85 (i think thats the max now, but i'm not sure, i don't play) and then just worry about gear, you start at lvl 1 and work your way up. This i think should in a lesser extent be implemented in our server.

To 'level up', you would have to 'learn from the guilds'. The guilds would be a neutral building, probably in the spawn city, or somewhere very close by, where you can learn your trades. I'm not sure how exactly you would pay for your trade, but i think that it should be a two part process; you should have to pay an amount of money and then you should also have to collect a certain amount of class related items. So for example you wanted to learn to be a blacksmith, you would pay say 1000 coin and then be asked to collect some iron, coal and a couple of furnaces.

Once you have been taught your profession, you can now use it and sell your skill set. But, what if i want to do more than just one thing? you may ask, then you need to save up and buy another profession. The more professions you buy, the harder it should get, until it is capped at 3 or 4 professions per person. This is the amount of professions one should be allowed to be trained in at once. However, you can still buy new ones, you will just have to pay a price to then switch which professions you are 'wielding'

so, i thought that these could be some of the professions:

farmer- allows you to plant seeds -> easiest role to get
Miner- allows you to use iron and diamond shovels and picks
blacksmith - allows you to smelt and craft iron, gold and diamonds
trader- can set up shops
forester- can use diamond axes and can resist hunger more than normal
Guard- can use iron and diamond armor and can use bows
Soldier- can use diamond and iron armor and can use swords
specialist- can use redstone and can place lava
explorer- has a speed bonus
cooks- can cook meet, stews, cakes and golden apples

this is just a list that i have come up with, feel free to add more ideas.

The plan would be that this would mean that nations would have to cooperate with each other in order to flourish. War would effect nations as it would mean that they would no longer be able to trade as much as usual. People would no longer be able to just hide in seclusion, they would have to realistically make the trip into the main city or into a trading post in order to stock up on provisions. (at least until they were able to afford the professions that they would eventually want).
This is just an idea that i whipped up, tell me what you think, please don't be rude and end up argueing about how this player does this or that, constructive criticism only. Most importantly, thank you for spending your time reading this.

I'm not sure how hard this would be to program and i know that huntere has a lot on his plate at the moment (great job btw, keep it up), so this is just a potential path for the server.

Also on the raiding front, i thought that maybe people could have one locked chest which would only be locked when they are offline, this would mean that the problem of people stealing when they are offline is gone. Anyways, back to my essays :S

P.S. Sevyn smells Razz

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Re: so, Okay, Role Playing - Lets sort it out

Post  Cypranex on 2011-02-07, 5:17 pm

well, the part i rlly like is about players having roles. i don't think the levels would work. I would be an assassin Twisted Evil
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Re: so, Okay, Role Playing - Lets sort it out

Post  Applebeard on 2011-02-07, 5:24 pm

Cypranex wrote:well, the part i rlly like is about players having roles. i don't think the levels would work. I would be an assassin Twisted Evil
when i said levels i meant professions :S
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Re: so, Okay, Role Playing - Lets sort it out

Post  thewarthog on 2011-02-07, 6:02 pm

Extra balancing might be nice. Farmers can only plant seeds xD?
I was once in a server where you could be a miner, merchant, or vagabond. Overpowered miners made merchants useless and I bet the server soon died.
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Re: so, Okay, Role Playing - Lets sort it out

Post  Applebeard on 2011-02-07, 6:16 pm

thewarthog wrote:Extra balancing might be nice. Farmers can only plant seeds xD?
I was once in a server where you could be a miner, merchant, or vagabond. Overpowered miners made merchants useless and I bet the server soon died.
yeh, not sure about the farmer one..... but for the miner thing, only the merchants would be able to sell stuff other than gold, unless its just done by players directly selling. This would hopefully stop any inbalance in that respect.
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Re: so, Okay, Role Playing - Lets sort it out

Post  Amagous on 2011-02-07, 7:02 pm

"Official roles" are cool.
"Official server enforced roles" murder servers faster then the pope covers up a molestation.

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Re: so, Okay, Role Playing - Lets sort it out

Post  Sevyn on 2011-02-07, 7:05 pm

I think instead if you have a designated role you should have limited ability to do other things. Like if you were a hunter you could only mine up to level 50 or something like that.

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Re: so, Okay, Role Playing - Lets sort it out

Post  chivers706 on 2011-02-07, 7:18 pm

From what i know the programer for this server is implementing a leveling system and caste system this way we have to role-play for right now you can still play as normal but when it goes into effect then we will all roleplay. I think soto is waiting for bukkit to be up and running becuase it is a better system also i think the programer is making all of the plugins for the bukkit server. I will make sure he sees this and he might implent what you have here. I like it and i think that it would help out the server alot. THis server is still pretty young though we are about to be up for 3 month so that is a big deal. Not alot of servers are up for that long. So just bare with us and if you do you will be amazed at what we have for you. Im going to say that the server will not be at the level we want it for about a month (everything working) but i can tell you i cant wait for all of this. and i cant wait for it to go back to a RP'ing server.
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Re: so, Okay, Role Playing - Lets sort it out

Post  ballnazor on 2011-02-07, 11:37 pm

A thing that maybe would help roleplaying would be an in character chat. Discussing things in character will help us all RP better and more.

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Re: so, Okay, Role Playing - Lets sort it out

Post  Hazzy on 2011-02-07, 11:41 pm

ballnazor wrote:A thing that maybe would help roleplaying would be an in character chat. Discussing things in character will help us all RP better and more.

Since there's a channel for "out of character", one might assume the other channels are "in character".
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Re: so, Okay, Role Playing - Lets sort it out

Post  Applebeard on 2011-02-08, 12:54 am

Amagous wrote:"Official roles" are cool.
"Official server enforced roles" murder servers faster then the pope covers up a molestation.
hmm, i can imagine it would be no fun if the server asigned you a role and you had no say in what it did, but i was hoping that the ability to choose what professions you were would eliminate the feeling of being forced into doing something. Do you think this would solve that?

Sevyn wrote:I think instead if you have a designated role you should have limited ability to do other things. Like if you were a hunter you could only mine up to level 50 or something like that.

instead of what? And that could be a good idea Smile

chivers706 wrote:From what i know the programer for this server is implementing a leveling system and caste system this way we have to role-play for right now you can still play as normal but when it goes into effect then we will all roleplay. I think soto is waiting for bukkit to be up and running becuase it is a better system also i think the programer is making all of the plugins for the bukkit server. I will make sure he sees this and he might implent what you have here. I like it and i think that it would help out the server alot. This server is still pretty young though we are about to be up for 3 month so that is a big deal. Not alot of servers are up for that long. So just bare with us and if you do you will be amazed at what we have for you. Im going to say that the server will not be at the level we want it for about a month (everything working) but i can tell you i cant wait for all of this. and i cant wait for it to go back to a RP'ing server.

of course im going to bare with you Razz its the best server out there Very Happy It's just a pleasure to be able to actually potentialy influence how the server might end up looking.
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Re: so, Okay, Role Playing - Lets sort it out

Post  Blind_Merc on 2011-02-08, 1:36 am

Levels would be great fun, even if you didn't gain a benefit from it. Would be cool to show of a max level badge, would keep people aiming for goals rather than sitting around chatting in OOC.
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Re: so, Okay, Role Playing - Lets sort it out

Post  derekiv on 2011-02-08, 5:06 am

Class must add stuff to the game, instead of removing stuff.
When I played Yesterday I:
Explored
Farmed
Mining
and Smithed

Your telling me I have to chose one of those to the exclusion of the other three?
I suggest we make class that get unique abilities.
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Re: so, Okay, Role Playing - Lets sort it out

Post  DarwinAssist on 2011-02-08, 5:40 am

I like the idea of making different classes but I also think that iron armor and swords should be able to be used by everyone. I mean imagine if you did not choose the fighter class. Anyone with that class could just run around and kill everyone in like 2 hits because the best armor they can have is leather. Also the exploring one is not a good idea due to the fact that I could just be and explorer and a fighter and just run past everyone and steal crap from them.

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Re: so, Okay, Role Playing - Lets sort it out

Post  Habit on 2011-02-08, 6:04 am

"For those of you who play games like WoW, you do not start at lvl 85"

so go play ur pokemon or wow. u guys really want to change the complete game.

think about if u would add this to the pvp system. guys who pvp alot will get even more stronger and farmer have no chance to hold em off. in my eyes vegabonds die then, exept the pvp only guys
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Re: so, Okay, Role Playing - Lets sort it out

Post  Sevyn on 2011-02-08, 8:49 am

derekiv wrote:Class must add stuff to the game, instead of removing stuff.
When I played Yesterday I:
Explored
Farmed
Mining
and Smithed

Your telling me I have to chose one of those to the exclusion of the other three?
I suggest we make class that get unique abilities.

I like that idea alot. It could be perhaps a designated smith has double speed when it comes to smelting, or a hunter has more damage against mobs.

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Re: so, Okay, Role Playing - Lets sort it out

Post  Habit on 2011-02-08, 8:59 am

then we also should seperate in pvp Archer, low health, fast, high damage output,
and knights, fucking much hp, slow, hell yeah damageoutput with sword.
both the same time shouldnt be allowed. whatever its hard to balance
in single 1n1 fight a knight wouldnt stand a chance against an archer then cause u should could abuse range but in organized wars tanking knights are important. donno how much handable this is.
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Re: so, Okay, Role Playing - Lets sort it out

Post  KhaosLeper on 2011-02-08, 10:46 am

This isn't a pvp topic Habit. Ways to enhance roleplaying are being discussed.

Anyway, I mentioned this to the coder when he was on TS last but I think being to create an in character name would be awesome. I know when I made my account I didn't think RP was something Minecraft had, so KhaosLeper isn't really a character name.

And for those of us in towny areas maybe adding something when you talk in chat like: Lord [insertname] - [whatever you want to say].

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Re: so, Okay, Role Playing - Lets sort it out

Post  MaxxOverdrive on 2011-02-08, 11:48 am

Habit wrote:"For those of you who play games like WoW, you do not start at lvl 85"

so go play ur pokemon or wow. u guys really want to change the complete game.

think about if u would add this to the pvp system. guys who pvp alot will get even more stronger and farmer have no chance to hold em off. in my eyes vegabonds die then, exept the pvp only guys

He's right. One of the best things about not having a leveling system, especially in a pure sandbox game like minecraft, is that everybody is essentially kept equal. Not just in PvP, but in everything else as well! "Levels" only create elitist schisms in communities. Seriously. Please please pllleeease do not add a level system.

Classes could be cool, but they shouldn't limit what the vanilla player can do. Have it be a one-time-choice "Perk", Like:

Knight: Swords and armor have x2 durability.
Archer: Enemies drop arrows upon death. Leather armor has x2 durability.
Pirate: Monsters gain a small chance of dropping raw fish upon death. x2 swim speed.
Blacksmith: Automatically smelts ores into ingots when mining.
Merchant: Monsters have a small chance of dropping a single gold ingot on death.
Tinkerer: Redstone ore now drops 5-7 redstone dust.
Architect: Gains x2 blocks from crafting stairs, fences, and stone slabs.
Explorer: Gain immunity to fall damage. Monsters only do 1/2 damage (Players still do full).
Alchemist: Enemies drop mushrooms upon death. x2 yield when crafting dyes.

These are all probably next to impossible to implement, but I think classes would have to follow a format such as this to keep players from feeling "neutered" when they want to do something that they can't due to a class restriction.
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Re: so, Okay, Role Playing - Lets sort it out

Post  Applebeard on 2011-02-08, 12:53 pm

MaxxOverdrive wrote:
Habit wrote:"For those of you who play games like WoW, you do not start at lvl 85"

so go play ur pokemon or wow. u guys really want to change the complete game.

think about if u would add this to the pvp system. guys who pvp alot will get even more stronger and farmer have no chance to hold em off. in my eyes vegabonds die then, exept the pvp only guys

He's right. One of the best things about not having a leveling system, especially in a pure sandbox game like minecraft, is that everybody is essentially kept equal. Not just in PvP, but in everything else as well! "Levels" only create elitist schisms in communities. Seriously. Please please pllleeease do not add a level system.

Classes could be cool, but they shouldn't limit what the vanilla player can do. Have it be a one-time-choice "Perk", Like:

Knight: Swords and armor have x2 durability.
Archer: Enemies drop arrows upon death. Leather armor has x2 durability.
Pirate: Monsters gain a small chance of dropping raw fish upon death. x2 swim speed.
Blacksmith: Automatically smelts ores into ingots when mining.
Merchant: Monsters have a small chance of dropping a single gold ingot on death.
Tinkerer: Redstone ore now drops 5-7 redstone dust.
Architect: Gains x2 blocks from crafting stairs, fences, and stone slabs.
Explorer: Gain immunity to fall damage. Monsters only do 1/2 damage (Players still do full).
Alchemist: Enemies drop mushrooms upon death. x2 yield when crafting dyes.

These are all probably next to impossible to implement, but I think classes would have to follow a format such as this to keep players from feeling "neutered" when they want to do something that they can't due to a class restriction.

the problem with not having limitations on the vanilla character is that it means that players never need to cooperate. Every player can be completely self sufficient. If a player wants to be able to be self sufficient (going with the role playing theme), he should be experienced enough to be able to fend for himself, it should not just be some innate ability. Would you be able to on your first night in a zombie infested world create a town? I think that my initial idea about not having iron armor and swords for everyone may not work as well, so i ammend that to everyone being allowed it. If you feel restricted in doing something, then spend a little bit of time training to learn it, or get a friend along to help. At the moment, there is not much to do end game, when you have the base you want, and the armor you want. With this system, yes, it may take a little longer to get to where you want, but when you get there you should feel a sense of accomplishment. A sense that you have earned everything that you have done fully, and also once you are there, there would be a wide array of things still do do, from lending out your services to those less skilled to acquiring the fruits of your trade and flogging your goods. From what i gathered from the server description is that this is a server with an influence on role play. In all the best role-playing games i have played, you do not have to make a conscious effort to go out and role play in order for it to exist; it exists anyway and anything extra you do merely augments the experience.


Edit: in response to your concern about power inbalances and the obvious using of people which would enevitably follow, if the system were created properly, it would just not be possible. For people to be able to live together, they would have to pool their skills in order to work effectively.
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Re: so, Okay, Role Playing - Lets sort it out

Post  thewarthog on 2011-02-08, 5:32 pm

I believe people having to work together to live sufficiently will wipe out the thing that we know as Vagabonds.
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Re: so, Okay, Role Playing - Lets sort it out

Post  Boshiwukins on 2011-02-08, 6:00 pm

I like derekivs idea, that classes might get a perk, for example farmers have a 50% chance to get twice the output when harvesting, or Miners pick durabilty lasts longer.

Also maybe not perks, but the exclusions are less drastic. FOr example, everyone can use a diamond pick, but only Miners can mine diamond/gold.
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Re: so, Okay, Role Playing - Lets sort it out

Post  ivanelk on 2011-02-08, 6:44 pm

I don't think you should handicap the other classes, but possibly adding some advantage to the other classes. Each kingdom doesn't have enough people to justify pvp classes at all. Everyone needs to be able to fight for now until we see kingdom population above 50.
I just think your hurting the player's opportunity to be able to enjoy different types of game play.

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Re: so, Okay, Role Playing - Lets sort it out

Post  MaxxOverdrive on 2011-02-09, 12:55 am

Applebeard wrote:the problem with not having limitations on the vanilla character is that it means that players never need to cooperate. Every player can be completely self sufficient. If a player wants to be able to be self sufficient (going with the role playing theme), he should be experienced enough to be able to fend for himself, it should not just be some innate ability. Would you be able to on your first night in a zombie infested world create a town? I think that my initial idea about not having iron armor and swords for everyone may not work as well, so i ammend that to everyone being allowed it. If you feel restricted in doing something, then spend a little bit of time training to learn it, or get a friend along to help. At the moment, there is not much to do end game, when you have the base you want, and the armor you want. With this system, yes, it may take a little longer to get to where you want, but when you get there you should feel a sense of accomplishment. A sense that you have earned everything that you have done fully, and also once you are there, there would be a wide array of things still do do, from lending out your services to those less skilled to acquiring the fruits of your trade and flogging your goods. From what i gathered from the server description is that this is a server with an influence on role play. In all the best role-playing games i have played, you do not have to make a conscious effort to go out and role play in order for it to exist; it exists anyway and anything extra you do merely augments the experience.


Edit: in response to your concern about power inbalances and the obvious using of people which would enevitably follow, if the system were created properly, it would just not be possible. For people to be able to live together, they would have to pool their skills in order to work effectively.


Players shouldn't be penalized for not cooperating. Instead of taking away abilities, you should always find ways to add more instead. We've been essentially "raised" on Minecraft to be self sufficient. Think about it this way: Most players consider their characters "adults". In a world where you can only mine and craft, don't you think they would have had plenty of experience with both during their adolescence? I'm sure parents would teach their children the importance of the wood->stone->iron->diamond->lava cycle in great, GREAT detail. Taking away any abilities not present in the vanilla game will only confuse and frustrate people. Once again, bonuses are the best way to entice people to work together, instead of forcing them to through penalties. WE SHOULD NOT BE FORCING PEOPLE TO WORK TOGETHER THIS MAKES THINGS RATHER AWKWARD AND BELIEVE IT OR NOT PEOPLE WILL DEFINITELY BE "USED"...
The thing about it, though, is that the bonuses are already there! Nobody ever gives them acknowledgment, unfortunately. The main bonus that a lot of people fail to see when working with someone else is, believe it or not, that you have two people! You can outnumber potential targets, build things faster, dig and mine faster, and have a bro in general to watch your back. Really, there shouldn't be any modded penalties for not working together, at all.
On the main subject, while this is an RP server, this is (ironically) NOT AN RPG. We're still playing a sandbox game, and the point of sandbox games is to make your own fun! People think there's some kind of "endgame" to Minecraft, when the only "endgame" that could happen would involve Soto replacing all dirt on the map with TNT, TPing all of the players to one spot, and telling them they have 5 minutes to kill each other before he detonates the TNT and resets the map! THERE IS NO "END" IN A SANDBOX GAME.
The sense of "accomplishment" you're supposed to derive from Minecraft comes from either two things: buildings, or badassery. You either build something amazing, or go out and do something badass! Sneaking into a kingdom base legitimately, without killing any defenders (while they're logged on and searching for you, of course)? BADASS. Catching a raider in your cage trap, and watching him beg you to let him out before dropping him into a cactus pit to die? BADASS BUILDING. Placing TNT on a cave wall that happens to be adjacent to a lava pit, and detonating it to fry a group of pursuers? BAD-ASS.
MAKE YOUR OWN ACCOMPLISHMENTS, FEEL ACCOMPLISHED WHEN ACHIEVE THEM. Hell, even be INSPIRED by your accomplishments, to better immerse yourself in the world and your character! Don't have them spoon-fed to you by a MACHINE! That's one of the main problems with games today!
Players should be making a conscious effort to RP, by the way. The server rules say you're supposed to be! YOU AGREED TO AT LEAST TRY TO RP WHILE PLAYING ON THIS SERVER WHEN YOU SIGNED UP. Mods should simply be stricter on players who abuse the OOC channel (and man oh man is it abused). In fact, I would even go as far as to say that the local channel should be the only usable channel (aside from Private messages. Players could speak OOC there, if necessary)! Only faction leaders and wizards should be able to use faction channels to broadcast announcements to the members.

Buuuut anyways, I guess the point of this whole post is; FOR THE LOVE OF WHATEVER DEITIES LURK BEYOND OUR PERCEPTIONS, DO NOT LIMIT WHAT THE BASIC PLAYER CAN DO. Like, seriously. If I log in and find out I can't smelt gold "because I'm not a blacksmith", or dig below 50 blocks underground "because I'm not a miner", I'll lose it.
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Re: so, Okay, Role Playing - Lets sort it out

Post  Sevyn on 2011-02-09, 8:31 am

MaxxOverdrive wrote:
Applebeard wrote:the problem with not having limitations on the vanilla character is that it means that players never need to cooperate. Every player can be completely self sufficient. If a player wants to be able to be self sufficient (going with the role playing theme), he should be experienced enough to be able to fend for himself, it should not just be some innate ability. Would you be able to on your first night in a zombie infested world create a town? I think that my initial idea about not having iron armor and swords for everyone may not work as well, so i ammend that to everyone being allowed it. If you feel restricted in doing something, then spend a little bit of time training to learn it, or get a friend along to help. At the moment, there is not much to do end game, when you have the base you want, and the armor you want. With this system, yes, it may take a little longer to get to where you want, but when you get there you should feel a sense of accomplishment. A sense that you have earned everything that you have done fully, and also once you are there, there would be a wide array of things still do do, from lending out your services to those less skilled to acquiring the fruits of your trade and flogging your goods. From what i gathered from the server description is that this is a server with an influence on role play. In all the best role-playing games i have played, you do not have to make a conscious effort to go out and role play in order for it to exist; it exists anyway and anything extra you do merely augments the experience.


Edit: in response to your concern about power inbalances and the obvious using of people which would enevitably follow, if the system were created properly, it would just not be possible. For people to be able to live together, they would have to pool their skills in order to work effectively.


Players shouldn't be penalized for not cooperating. Instead of taking away abilities, you should always find ways to add more instead. We've been essentially "raised" on Minecraft to be self sufficient. Think about it this way: Most players consider their characters "adults". In a world where you can only mine and craft, don't you think they would have had plenty of experience with both during their adolescence? I'm sure parents would teach their children the importance of the wood->stone->iron->diamond->lava cycle in great, GREAT detail. Taking away any abilities not present in the vanilla game will only confuse and frustrate people. Once again, bonuses are the best way to entice people to work together, instead of forcing them to through penalties. WE SHOULD NOT BE FORCING PEOPLE TO WORK TOGETHER THIS MAKES THINGS RATHER AWKWARD AND BELIEVE IT OR NOT PEOPLE WILL DEFINITELY BE "USED"...
The thing about it, though, is that the bonuses are already there! Nobody ever gives them acknowledgment, unfortunately. The main bonus that a lot of people fail to see when working with someone else is, believe it or not, that you have two people! You can outnumber potential targets, build things faster, dig and mine faster, and have a bro in general to watch your back. Really, there shouldn't be any modded penalties for not working together, at all.
On the main subject, while this is an RP server, this is (ironically) NOT AN RPG. We're still playing a sandbox game, and the point of sandbox games is to make your own fun! People think there's some kind of "endgame" to Minecraft, when the only "endgame" that could happen would involve Soto replacing all dirt on the map with TNT, TPing all of the players to one spot, and telling them they have 5 minutes to kill each other before he detonates the TNT and resets the map! THERE IS NO "END" IN A SANDBOX GAME.
The sense of "accomplishment" you're supposed to derive from Minecraft comes from either two things: buildings, or badassery. You either build something amazing, or go out and do something badass! Sneaking into a kingdom base legitimately, without killing any defenders (while they're logged on and searching for you, of course)? BADASS. Catching a raider in your cage trap, and watching him beg you to let him out before dropping him into a cactus pit to die? BADASS BUILDING. Placing TNT on a cave wall that happens to be adjacent to a lava pit, and detonating it to fry a group of pursuers? BAD-ASS.
MAKE YOUR OWN ACCOMPLISHMENTS, FEEL ACCOMPLISHED WHEN ACHIEVE THEM. Hell, even be INSPIRED by your accomplishments, to better immerse yourself in the world and your character! Don't have them spoon-fed to you by a MACHINE! That's one of the main problems with games today!
Players should be making a conscious effort to RP, by the way. The server rules say you're supposed to be! YOU AGREED TO AT LEAST TRY TO RP WHILE PLAYING ON THIS SERVER WHEN YOU SIGNED UP. Mods should simply be stricter on players who abuse the OOC channel (and man oh man is it abused). In fact, I would even go as far as to say that the local channel should be the only usable channel (aside from Private messages. Players could speak OOC there, if necessary)! Only faction leaders and wizards should be able to use faction channels to broadcast announcements to the members.

Buuuut anyways, I guess the point of this whole post is; FOR THE LOVE OF WHATEVER DEITIES LURK BEYOND OUR PERCEPTIONS, DO NOT LIMIT WHAT THE BASIC PLAYER CAN DO. Like, seriously. If I log in and find out I can't smelt gold "because I'm not a blacksmith", or dig below 50 blocks underground "because I'm not a miner", I'll lose it.

Well said. You have convinced me.

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Sevyn

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